Graphic Design
This project-involved creating a number of different
animations, whilst producing in-depth research of the animation field. To
complete this design situation successfully I created a weekly schedule where
every week I did one post on the blog, and did a topic on my sketchbook. At
first it took me a long time to adjust to the topic of animation as I was
confused at what I had to specifically research as it is such a massive topic,
but after breaking it up into many smaller topics I was able to progress through
the work in small steps.
The project was
structured practically with the lessons focusing on how to use the programmes
and create animation forms (pixilation, stop motion, kinetic animation), and
theory was researched and practiced independently, such as the walking cycle.
Both forms of researching were incredibly useful as with the practical lessons
I was able to practice and put forward the styles and techniques that I learned
independently though theory, and through the practical I was able to see if
there were any techniques I missed out on, and needed to research with more
depth. Researching the history of animation and the roles involved was very useful
to me as it made me understand not only the purpose of animation, but the
beauty of animation as I didn’t know it took that many people and that much
time and effort to make an animation. The fact that it takes teamwork to make
an animation, to me made it just that more amazing and inspirational.
This is partially why making the cutout animation was
my favourite to do, as I got to experience how individuals can work together
and share their skills to create a piece of art, as everybody in that group was
getting involved and partaking in the animation in some way, I was able to
learn some skills and see the different ways a subject or theme can be
approached just by seeing the way another individual reacts to The subject
(theme) from the ideas they come up with. My negative experience with the
groups I worked with before (pixilation animation) helped me learn how to
encourage a group to work and take part in a project which I am grateful for.
I developed my ideas mainly through the experience of
the digital programmes (such as Adobe after effects, flash, cinema 4D) and what I thought was the most effective drawing
approach to slowly come up with the best solution of what would make an
effective, rememberable and visually inspiring animation. Whilst researching,
seeing the way directors and animators comment on their own productions helped
me understand the moments where my work was lacking in quality, and weather I was
just being lazy, for instance when making the final animation I first used
flash and was planning on having a simple motion tween animation, this was very
easy for me to pick up and with doing this I wasn’t challenging myself, I also remembered
how dedicated everyone involved in an animation usually is and this also
inspired me to push myself to do something more, which is why I changed to
using a programme I have never used before known as Cinema 4D. I had a lot of
fun using this programme and am looking forward to continue using it and improving
my skill with it.
Overall I do believe I achieved my objectives as I
explored animation and all the topics involved within it as much as I could. I
also experimented with a range of media to create a solid combination of
digital and traditional (drawing) media. I really enjoyed looking at animation, mainly
because I always wondered (when seeing animations) how it was done and am
beyond happy that I am now able to understand it. My own target now is to continue practicing with these programmes as in modern day having an understanding of
digital media is essential.
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